Modern real-time systems increasingly operate with multiple interactive applications. While these systems often require reliable quality of service (QoS) for the applications, eve...
In general, imitation is imprecisely used to address different levels of social learning from high level knowledge transfer to low level regeneration of motor commands. However, t...
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid...
Stefan Guthe, Michael Wand, Julius Gonser, Wolfgan...
We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...