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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
VIS
2006
IEEE
157views Visualization» more  VIS 2006»
14 years 9 months ago
Analyzing Complex FTMS Simulations: a Case Study in High-Level Visualization of Ion Motions
Current practice in particle visualization renders particle position data directly onto the screen as points or glyphs. Using a camera placed at a fixed position, particle motions...
Wojciech Burakiewicz, Robert van Liere
CHI
2005
ACM
14 years 8 months ago
Distributed display environments
Augmented reality makes it possible to visualize information directly within the context of the real world by overlaying virtual graphics. We use the term view management to refer...
Dugald Ralph Hutchings, John T. Stasko, Mary Czerw...
ICMI
2007
Springer
138views Biometrics» more  ICMI 2007»
14 years 2 months ago
Speech-filtered bubble ray: improving target acquisition on display walls
The rapid development of large interactive wall displays has been accompanied by research on methods that allow people to interact with the display at a distance. The basic method...
Edward Tse, Mark S. Hancock, Saul Greenberg
VISUALIZATION
1997
IEEE
14 years 20 hour ago
Volume rendering of abdominal aortic aneurysms
Volume rendering is a valuable and important technique for scientific visualization. One well known application area is the reconstruction and visualization of output from medica...
Roger C. Tam, Christopher G. Healey, Borys Flak, P...