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» Interactive Dynamics for Large Virtual Reality Applications
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AAAI
2006
13 years 9 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
GPC
2008
Springer
13 years 9 months ago
Middleware Integration and Deployment Strategies for Cyberinfrastructures
Virtual Organizations require infrastructure that meets their scientific needs. Traditionally, a VO can require access to computational backends that are suited for interactive app...
Sebastien Goasguen, Krishna Madhavan, David Wolins...
PLDI
2009
ACM
14 years 8 months ago
Efficiently and precisely locating memory leaks and bloat
Inefficient use of memory, including leaks and bloat, remain a significant challenge for C and C++ developers. Applications with these problems become slower over time as their wo...
Gene Novark, Emery D. Berger, Benjamin G. Zorn
ICSE
2008
IEEE-ACM
14 years 8 months ago
Performance modeling for service oriented architectures
We present a tool for performance modeling of Service Oriented Architectures (SOAs). As mission-critical use of whole-ofgovernment SOAs become pervasive, the capability to model a...
Paul Brebner
ICDM
2008
IEEE
106views Data Mining» more  ICDM 2008»
14 years 2 months ago
Boosting Relational Sequence Alignments
The task of aligning sequences arises in many applications. Classical dynamic programming approaches require the explicit state enumeration in the reward model. This is often impr...
Andreas Karwath, Kristian Kersting, Niels Landwehr