This talk outlines new facilities within human media spaces supporting embodied interaction between humans, animals, and computation both socially and physically, with the aim of ...
This work presents the concepts and the tools involved in the interactive design of artistic screens. The screen elements are derived from a small set of analytical contours provid...
SeismoSpin is a novel interactive instrument designed around a “Disc-Jockey/mixer” metaphor that gives seismologists a quick and powerful way to explore earthquake data. The c...
Mark McKelvin, Ragnhild Nestande, Leticia Valdez, ...
We designed and evaluated an agent that recommends a pointing device gain for a given user, with mixed success. 12 participants with physical impairments used the Input Device Age...
Heidi Horstmann Koester, Edmund F. LoPresti, Richa...
Physical controls such as knobs, sliders, and buttons are experiencing a revival as many computing systems progress from personal computing architectures towards ubiquitous comput...
Colin Swindells, Karon E. MacLean, Kellogg S. Boot...