In this paper we present an extension to the classical particle system. We unify particles, particle sources, and force generators into a second order particle system. In the seco...
Physically based modeling of deformable objects such as cloth or human tissue has grown to be very important for virtual simulations. However, interactive simulation of these nonl...
The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, te...
We present an efficient algorithm for haptic rendering of deformable bodies with highly detailed surface geometry using a fast contact handling algorithm. We exploit a layered defo...
Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Mark...
The visualization and exploration of multivariate data is still a challenging task. Methods either try to visualize all variables simultaneously at each position using glyph-based ...