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SIGGRAPH
1998
ACM
14 years 1 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
AI
2000
Springer
13 years 9 months ago
On agent-based software engineering
Agent-based computing represents an exciting new synthesis both for Artificial Intelligence (AI) and, more generally, Computer Science. It has the potential to significantly impro...
Nicholas R. Jennings
ECML
2006
Springer
14 years 22 days ago
Unsupervised Multiple-Instance Learning for Functional Profiling of Genomic Data
Multiple-instance learning (MIL) is a popular concept among the AI community to support supervised learning applications in situations where only incomplete knowledge is available....
Corneliu Henegar, Karine Clément, Jean-Dani...
TFCV
1994
13 years 10 months ago
Attentive Visual Motion Processing: Computations in the Log-Polar Plane
Attentive vision is characterized by selective sensing in space and time as well as selective processing with respect to a speci c task. Selection in space involves the splitting ...
Konstantinos Daniilidis
SIGGRAPH
1993
ACM
14 years 1 months ago
Global visibility algorithms for illumination computations
The most expensive geometric operation in image synthesis is visibility determination. Classically this is solved with hidden surface removal algorithms that render only the parts...
Seth J. Teller, Pat Hanrahan