In this paper we describe a voxel-based 3-D reconstruction technique from multiple calibrated camera views that makes explicit use of the finite size footprint of a voxel when pr...
Eckehard G. Steinbach, Bernd Girod, Peter Eisert, ...
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
We present an interactive reconstruction system based on space carving. The user controls the camera and object positions and their impact on the reconstruction is immediately dis...