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EGH
2007
Springer
14 years 3 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
CGF
2008
120views more  CGF 2008»
13 years 8 months ago
Online Personalised Non-photorealistic Rendering Technique for 3D Geometry from Incremental Sketching
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D models generated from interactively sketched input. This technique has been integrat...
Daychyi Ku, Sheng Feng Qin, David K. Wright, CuiXi...
HAPTICS
2005
IEEE
14 years 2 months ago
Fundamental Limits in the Rendering of Virtual Haptic Textures
We discuss the properties of force-feedback haptic simulation systems that fundamentally limit the re-creation of periodic gratings, and hence, of any texture. These include sampl...
Gianni Campion, Vincent Hayward
DATE
2010
IEEE
184views Hardware» more  DATE 2010»
14 years 2 months ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...
ICIP
2001
IEEE
14 years 10 months ago
Image-based rendering for mixed reality
In this paper, we propose an image-based approach to synthesize a novel view image for mixed reality (MR) systems. Theoretically, the image- based method is good for synthesizing ...
Hiroshi Kawasaki, Hiroyuki Aritaki, Katsushi Ikeuc...