Sciweavers

115 search results - page 21 / 23
» Interactive Rendering with Real-World Illumination
Sort
View
VDA
2010
186views Visualization» more  VDA 2010»
13 years 9 months ago
Tile-based parallel coordinates and its application in financial visualization
Parallel coordinates technique has been widely used in information visualization applications and it has achieved great success in visualizing multivariate data and perceiving the...
Jamal Alsakran, Ye Zhao, Xinlei Zhao
TVCG
2012
215views Hardware» more  TVCG 2012»
11 years 9 months ago
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation
Abstract—Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that e...
Falko Kellner, Benjamin Bolte, Gerd Bruder, Ulrich...
SI3D
2006
ACM
14 years 28 days ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
VMV
2004
103views Visualization» more  VMV 2004»
13 years 8 months ago
Hardware-accelerated ambient occlusion computation
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...
EGH
2003
Springer
14 years 6 days ago
Photon mapping on programmable graphics hardware
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...