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VISUALIZATION
2005
IEEE
14 years 2 months ago
The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering
The size and resolution of volume datasets in science and medicine are increasing at a rate much greater than the resolution of the screens used to view them. This limits the amou...
Lujin Wang, Ye Zhao, Klaus Mueller, Arie E. Kaufma...
GRAPHITE
2006
ACM
14 years 2 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
SIAMIS
2011
13 years 3 months ago
Local Image Features Resulting from 3-Dimensional Geometric Features, Illumination, and Movement: II
This is the second part of an investigation into the visual clues in illuminated scenes, in terms of the interactions between apparent contours, shade and cast shadow curves, bound...
James N. Damon, Peter J. Giblin, Gareth Haslinger
SIGGRAPH
2003
ACM
14 years 1 months ago
Consistent illumination within optical see-through augmented environments
We present techniques which create a consistent illumination between real and virtual objects inside an application specific optical see-through display: the Virtual Showcase. We ...
Oliver Bimber, Anselm Grundhöfer, Gordon Wetz...
SI3D
2006
ACM
14 years 2 months ago
Splatting indirect illumination
Global illumination provides a visual richness not achievable with the direct illumination models used by most interactive applications. To generate global effects, numerous appro...
Carsten Dachsbacher, Marc Stamminger