This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The h...
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
Martin Spindler, Marco Bubke, Tobias Germer, Thoma...
Abstract— This paper describes a feasibility study for a selfcontained, wearable full-body motion capture system based on time-of-flight measurements that provide absolute dista...
Christopher Einsmann, Meghan Quirk, Ben Muzal, Bha...
We present a visual analysis and exploration of fluid flow through a cooling jacket. Engineers invest a large amount of time and serious effort to optimize the flow through thi...
Robert S. Laramee, Christoph Garth, Helmut Doleisc...
Spherical harmonics are often used for compact description of incident radiance in low-frequency but distant lighting environments. For interaction with nearby emitters, computing...