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CGF
1998
213views more  CGF 1998»
13 years 8 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ENTCS
2008
142views more  ENTCS 2008»
13 years 9 months ago
An Open System Operational Semantics for an Object-Oriented and Component-Based Language
Object orientation and component-based development have both proven useful for the elaboration of open distributed systems. These paradigms are offered by the Creol language. Creo...
Jasmin Christian Blanchette, Olaf Owe
ANLP
1997
92views more  ANLP 1997»
13 years 10 months ago
CommandTalk: A Spoken-Language Interface for Battlefield Simulations
CommandTalk is a spoken-language interface to battlefield simulations that allows the use of ordinary spoken English to create forces and control measures, assign missions to forc...
Robert C. Moore, John Dowding, Harry Bratt, Jean M...
CGI
2006
IEEE
14 years 3 months ago
Spline Thin-Shell Simulation of Manifold Surfaces
It has been technically challenging to effectively model and simulate elastic deformation of spline-based, thin-shell objects of complicated topology. This is primarily because tra...
Kexiang Wang, Ying He 0001, Xiaohu Guo, Hong Qin
TOG
2008
141views more  TOG 2008»
13 years 8 months ago
Simulating knitted cloth at the yarn level
Knitted fabric is widely used in clothing because of its unique and stretchy behavior, which is fundamentally different from the behavior of woven cloth. The properties of knits c...
Jonathan M. Kaldor, Doug L. James, Steve Marschner