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AR
2008
134views more  AR 2008»
13 years 9 months ago
Human Perception of Pneumatic Tactile Cues
The ability to combine tactile, on-the-skin, sensory cues with the kinesthetic ones that widely available force-feedback devices are able to produce is a desirable one, opening th...
Yeongmi Kim, Ian Oakley, Jeha Ryu
CORR
2010
Springer
167views Education» more  CORR 2010»
13 years 9 months ago
Development of a Context Aware Virtual Smart Home Simulator
Context awareness is the most important research area in ubiquitous computing. In particular, for smart home, context awareness attempts to bring the best services to the home hab...
Tam Van Nguyen, Huy Anh Nguyen, Deokjai Choi
AUIC
2004
IEEE
14 years 1 months ago
e-Ghosts: Leaving Virtual Footprints in Ubiquitous Workspaces
Ubiquitous workspaces are future media-rich environments that employ new forms of operating systems and services to coordinate and manage interactions between people, multiple dis...
Michael Vernik, Steven Johnson, Rudi Vernik
IV
2002
IEEE
99views Visualization» more  IV 2002»
14 years 2 months ago
Rigorous Exploration of Medical Data in Collaborative Virtual Reality Applications
We describe a virtual reality widget library and two medical applications. These applications, built on the widget library, make use of collaborative interaction techniques. These...
Fred Dech, Jonathan C. Silverstein
HAPTICS
2009
IEEE
14 years 4 months ago
Passive set-position modulation approach for haptics with slow, variable, and asynchronous update
We consider the following problem in haptics: information update from the virtual world is slow w.r.t. the local servo-loop rate of the haptic device, and the information transmis...
Dongjun Lee, Ke Huang