Sciweavers

2096 search results - page 61 / 420
» Interactive Virtual Humans in Real-Time Virtual Environments
Sort
View
ICIP
2006
IEEE
14 years 10 months ago
Design of a Transmission Protocol for a CVE
Virtual reality is a useful tool to train individuals for various different situations or scenarios. A single person utilizing a virtual environment can greatly enhance their skil...
Fred Stakem, Ghassan Alregib, Biing-Hwang Juang, M...
AAAI
2006
13 years 10 months ago
Modeling Human Decision Making in Cliff-Edge Environments
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
Ron Katz, Sarit Kraus
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 3 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
VR
1993
IEEE
124views Virtual Reality» more  VR 1993»
14 years 1 months ago
Design of a High Performance Haptic Interface to Virtual Environments
- The design of a four degree-of-freedom,force-reflecting manipulandum for manual interaction with virtual environments is presented. The device emulates a handtool which the opera...
Paul A. Millman, Michael C. Stanley, J. Edward Col...
CHI
1999
ACM
14 years 1 months ago
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigati...
Norman G. Vinson