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FUNGAMES
2010
13 years 8 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
HCSE
2010
13 years 8 months ago
The APEX Framework: Prototyping of Ubiquitous Environments Based on Petri Nets
Abstract. The user experience of ubiquitous environments is a determining factor in their success. The characteristics of such systems must be explored as early as possible to anti...
José Luís Silva, Óscar R. Rib...
ICRA
2010
IEEE
162views Robotics» more  ICRA 2010»
13 years 8 months ago
Adaptive multi-robot coordination: A game-theoretic perspective
Multi-robot systems researchers have been investigating adaptive coordination methods for improving spatial coordination in teams. Such methods adapt the coordination method to th...
Gal A. Kaminka, Dan Erusalimchik, Sarit Kraus
IEEEHPCS
2010
13 years 8 months ago
Extending the educational scope of a particle-based simulation framework through parallelization
Particle systems have been incorporated into a wide variety of applications in both academia and industry. They can be employed to investigate complex natural phenomena, illustrat...
T. Francis Chen, Gladimir V. G. Baranoski
IJLT
2010
115views more  IJLT 2010»
13 years 8 months ago
Computer supported ubiquitous learning environment for vocabulary learning
: Ubiquitous computing could help the organisation and the mediation of social interactions wherever and whenever these situations might occur. Using those technologies enables the...
Hiroaki Ogata, Chengjiu Yin, Moushir M. El-Bishout...