We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
We present an efficient method for volume rendering by raycasting on the CPU. We employ coherent packet traversal of an implicit bounding volume hierarchy, heuristically pruned u...
Aaron Knoll, Sebastian Thelen, Ingo Wald, Charles ...
Direct volume rendering is a computationally intensive operation that has become a valued and often preferred visualization tool. For maximal data comprehension, interactive manip...
We present a scalable volume rendering technique that exploits lossy compression and low-cost commodity hardware to permit highly interactive exploration of time-varying scalar vol...
Maximum projection is a volume rendering technique that, for each pixel, finds the maximum intensity along a projector. For certain important classes of data, this is an approxim...
Michael D. McCool, Wolfgang Heidrich, John Stevens