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ACMDIS
2000
ACM
14 years 2 months ago
Improving Electronic Guidebook Interfaces Using a Task-Oriented Design Approach
Item selection is a key problem in electronic guidebook design. Many systems do not apply so-called “context-awareness” technologies to infer user interest, placing the entire...
Paul M. Aoki, Allison Woodruff
CHI
2002
ACM
14 years 10 months ago
False prophets: exploring hybrid board/video games
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game tha...
Regan L. Mandryk, Diego S. Maranan
VRML
2003
ACM
14 years 3 months ago
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti
NIME
2004
Springer
110views Music» more  NIME 2004»
14 years 3 months ago
You're The Conductor: A Realistic Interactive Conducting System for Children
This paper describes the first system designed to allow children to conduct an audio and video recording of an orchestra. No prior music experience is required to control the orc...
Eric Lee, Teresa Marrin Nakra, Jan Borchers
MHCI
2005
Springer
14 years 3 months ago
Navigation control for mobile virtual environments
In this paper, we describe a project which uses PDAs to provide an interactive experience with a virtual environment. In particular, we focus on the navigational aspects of allowi...
Gary Marsden, Nicholas Tip