Sciweavers

1281 search results - page 90 / 257
» Interactive artistic rendering
Sort
View
WSCG
2004
130views more  WSCG 2004»
13 years 11 months ago
A Hybrid Approach to Rendering Handwritten Characters
With the growing popularity of pen-based computers comes the need to display clear handwritten characters at small sizes on low-resolution displays. This paper describes a method ...
Sara L. Su, Chenyu Wu, Ying-Qing Xu, Heung-Yeung S...
CGF
2008
188views more  CGF 2008»
13 years 10 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
VR
2007
IEEE
191views Virtual Reality» more  VR 2007»
14 years 4 months ago
A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality
Autostereoscopic displays enable unencumbered immersive virtual reality, but at a significant computational expense. This expense impacts the feasibility of autostereo displays in...
Robert Kooima, Tom Peterka, Javier Girado, Jinghua...
HAPTICS
2005
IEEE
14 years 4 months ago
Bow Spring/Tendon Actuation for Low Cost Haptic Interfaces
This paper describes a novel bow spring and tendon actuator design for a haptic interface that provides highbandwidth force transmission to the fingers, with a large range of mot...
Dale A. Lawrence, Lucy Y. Pao, Sutha Aphanuphong
GRAPHICSINTERFACE
2007
13 years 12 months ago
Twinned meshes for dynamic triangulation of implicit surfaces
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope ...
Antoine Bouthors, Matthieu Nesme