With the near ubiquity of mobile phones, people are reachable almost anywhere and at any time. The convenience this provides for people to more effectively combine different aspec...
Traditional techniques for balancing privacy and awareness in video media spaces, like blur filtration, have been proven to be ineffective for compromising home situations involvin...
Vector field rendering is difficult in 3D because the vector icons overlap and hide each other. We propose four different techniques for visualizing vector fields only near surfac...
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
This paper proposes an efficient video coding method based on audio-visual attention, which is motivated by the fact that cross-modal interaction significantly affects humans'...
Jong-Seok Lee, Francesca De Simone, Touradj Ebrahi...