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IAT
2006
IEEE
14 years 4 months ago
A Call Handling Assistant for Mobile Devices
With the near ubiquity of mobile phones, people are reachable almost anywhere and at any time. The convenience this provides for people to more effectively combine different aspec...
Wayne Wobcke, Rita Chan, Andrew Limaru
HUC
2003
Springer
14 years 4 months ago
The Design of a Context-Aware Home Media Space for Balancing Privacy and Awareness
Traditional techniques for balancing privacy and awareness in video media spaces, like blur filtration, have been proven to be ineffective for compromising home situations involvin...
Carman Neustaedter, Saul Greenberg
VISUALIZATION
1994
IEEE
14 years 2 months ago
Visualizing 3D Velocity Fields Near Contour Surfaces
Vector field rendering is difficult in 3D because the vector icons overlap and hide each other. We propose four different techniques for visualizing vector fields only near surfac...
Nelson L. Max, Roger Crawfis, Charles Grant
IE
2007
14 years 10 days ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies
ICMCS
2009
IEEE
89views Multimedia» more  ICMCS 2009»
13 years 8 months ago
Video coding based on audio-visual attention
This paper proposes an efficient video coding method based on audio-visual attention, which is motivated by the fact that cross-modal interaction significantly affects humans'...
Jong-Seok Lee, Francesca De Simone, Touradj Ebrahi...