Inspired by traditional expressive animation, we attempt to propose an infinite emotion-space as a model to control free-form facial expression synthesis. Although a number of mod...
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
: Since their first usage simulators have been employed in training staff in civil aeronautics and in military fields to improve driving skills without compromising safety of peopl...
Massimo Bergamasco, S. Perotti, Carlo Alberto Aviz...