Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Automated control of a virtual camera is useful for both linear animation and interactive virtual environments. We have constructed a knowledge-based system that allows users to e...
Virtual mannequins need to navigate in order to interact with their environment. Their autonomy to accomplish the navigation task is ensured by locomotion controllers. Control inp...
We present a method for controlling the motions of active deformable characters. As an underlying principle, we require that all motions be driven by internal deformations. We ach...
Stelian Coros, Sebastian Martin, Bernhard Thomasze...
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...