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» Interactive control for physically-based animation
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IVA
2009
Springer
14 years 2 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
ECAI
2004
Springer
13 years 11 months ago
Knowledge-Based Cinematography and Its Applications
Automated control of a virtual camera is useful for both linear animation and interactive virtual environments. We have constructed a knowledge-based system that allows users to e...
Doron A. Friedman, Yishai A. Feldman
JVCA
2006
127views more  JVCA 2006»
13 years 7 months ago
A motion capture-based control-space approach for walking mannequins
Virtual mannequins need to navigate in order to interact with their environment. Their autonomy to accomplish the navigation task is ensured by locomotion controllers. Control inp...
Julien Pettré, Jean-Paul Laumond
TOG
2012
188views Communications» more  TOG 2012»
11 years 10 months ago
Deformable objects alive!
We present a method for controlling the motions of active deformable characters. As an underlying principle, we require that all motions be driven by internal deformations. We ach...
Stelian Coros, Sebastian Martin, Bernhard Thomasze...
CA
2002
IEEE
14 years 22 days ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...