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» Interactive editing of deformable simulations
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VMV
2007
118views Visualization» more  VMV 2007»
13 years 9 months ago
Interactive Model-based Image Registration
We present an interactive technique for the registration of captured images of elastic and rigid body parts in which the user is given flexible control over material specific de...
Thomas Schiwietz, Joachim Georgii, Rüdiger We...
DATE
2010
IEEE
184views Hardware» more  DATE 2010»
14 years 24 days ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...
CGF
2010
163views more  CGF 2010»
13 years 7 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
CG
2008
Springer
13 years 7 months ago
Sketching contours
We introduce an over-sketching interface for feature-preserving surface mesh editing. The user sketches a stroke that is the suggested position of part of a silhouette of the disp...
Johannes Zimmermann, Andrew Nealen, Marc Alexa
NPAR
2000
ACM
14 years 2 days ago
Interactive artistic rendering
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
Matthew Kaplan, Bruce Gooch, Elaine Cohen