Sciweavers

165 search results - page 16 / 33
» Interactive editing of deformable simulations
Sort
View
SMA
2005
ACM
239views Solid Modeling» more  SMA 2005»
14 years 1 months ago
Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications
In contrast to machined mechanical parts, the 3D shapes encountered in biomedical or styling applications contain many tubular parts, protrusions, engravings, embossings, folds, a...
Ignacio Llamas, Alexander Powell, Jarek Rossignac,...
TEDU
2011
243views Education» more  TEDU 2011»
13 years 2 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
AFRIGRAPH
2007
ACM
13 years 11 months ago
Efficient editing of aged object textures
Real objects present an enormous amount of detail, including aging effects. Artists need an intuitive control when they iteratively review and redesign their work to achieve a spe...
Olivier Clément, Jocelyn Benoit, Eric Paque...
ICCS
2005
Springer
14 years 1 months ago
An Adaptive Collision Detection and Resolution for Deformable Objects Using Spherical Implicit Surface
A fast collision detection and resolution scheme is one of the key components for interactive simulation of deformable objects. It is particularly challenging to reduce the computa...
Sunhwa Jung, Min Hong, Min-Hyung Choi
VMV
2004
118views Visualization» more  VMV 2004»
13 years 9 months ago
Contact Handling for Deformable Point-Based Objects
This paper presents an approach to collision detection and response for dynamically deforming pointbased objects. Both the volume of an object and its surface are represented by p...
Richard Keiser, Matthias Müller, Bruno Heidel...