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» Interactive editing of deformable simulations
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VR
2010
IEEE
197views Virtual Reality» more  VR 2010»
13 years 6 months ago
Interaction capture in immersive virtual environments via an intelligent floor surface
We present techniques to enable users to interact on foot with simulated natural ground surfaces in immersive virtual environments. Position and force estimates from in-floor for...
Yon Visell, Alvin Law, Jessica Ip, Severin Smith, ...
TOG
2008
106views more  TOG 2008»
13 years 7 months ago
Real-time control of physically based simulations using gentle forces
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Jernej Barbic, Jovan Popovic
HAPTICS
2005
IEEE
14 years 1 months ago
Real-Time Soft-Finger Grasping of Physically Based Quasi-rigid Objects
This paper describes the implementation of a demo that will be shown at the conference site. The demo of “softfinger grasping of physically based quasi-rigid objects” will pr...
Maurizio de Pascale, Gabriele Sarcuni, Domenico Pr...
HAPTICS
2002
IEEE
14 years 20 days ago
Haptic Subdivision: An Approach to Defining Level-of-Detail in Haptic Rendering
Soft objects are often desired in applications such as virtual surgery training. Soft object simulations are computationally intensive because object deformation involves numerica...
Jian Zhang, Shahram Payandeh, John Dill
VC
2002
145views more  VC 2002»
13 years 7 months ago
Visualization and pre-processing of independent finite-element meshes for car crash simulations
The recent transition from meshing the whole model towards the independent meshing of the assembly parts introduced new challenges also in the task of visualizing and pre-processi...
Norbert Frisch, Dirc Rose, Ove Sommer, Thomas Ertl