Sciweavers

165 search results - page 29 / 33
» Interactive editing of deformable simulations
Sort
View
CGF
2007
128views more  CGF 2007»
13 years 7 months ago
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending
We present a novel and effective method for modeling a developable surface to simulate paper bending in interactive and animation applications. The method exploits the representat...
Pengbo Bo, Wenping Wang
ICRA
2005
IEEE
170views Robotics» more  ICRA 2005»
14 years 1 months ago
Bilateral Teleoperation of Multiple Cooperative Robots over Delayed Communication Networks: Application
Abstract— In a companion paper [1], we propose a control framework for the bilateral teleoperation between a single master robot and multiple cooperative slave robots over delaye...
Dongjun Lee, Oscar Martinez-Palafox, Mark W. Spong
BIBM
2007
IEEE
144views Bioinformatics» more  BIBM 2007»
14 years 2 months ago
Kinetic Modeling Using BioPAX Ontology
Thousands of biochemical interactions are available for download from curated databases such as Reactome, Pathway Interaction Database and other sources in the Biological Pathways...
Oliver Ruebenacker, Ion I. Moraru, James C. Schaff...
GRAPHICSINTERFACE
2001
13 years 9 months ago
Geometry-based Muscle Modeling for Facial Animation
We present a muscle model and methods for muscle construction that allow to easily create animatable facial models from given face geometry. Using our editing tool, one can intera...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
VISSYM
2007
13 years 10 months ago
Subdivision Volume Splatting
Volumetric Subdivision (VS) is a powerful paradigm that enables volumetric sculpting and realistic volume deformations that give rise to the concept of "virtual clay". I...
Kevin T. McDonnell, Neophytos Neophytou, Klaus Mue...