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ICPP
2008
IEEE
14 years 5 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
VISUALIZATION
1997
IEEE
14 years 3 months ago
Fast oriented line integral convolution for vector field visualization via the Internet
Oriented Line Integral Convolution (OLIC) illustrates flow fields by convolving a sparse texture with an anisotropic convolution kernel. The kernel is aligned to the underlying ...
Rainer Wegenkittl, Eduard Gröller
CGA
1999
13 years 10 months ago
Dynamics Modeling and Culling
emsintovirtualenvironments,whileabstracting the modeling process as much as possible. To achieve efficiency,weconcentrateoncullingdynamicalsystems: if the system is not in view, we...
Stephen Chenney, Jeffrey Ichnowski, David A. Forsy...
CORR
2010
Springer
188views Education» more  CORR 2010»
13 years 11 months ago
A physically-based particle model of emergent crowd behaviors
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
Laure Heïgéas, Annie Luciani, Joë...
TCOM
2010
159views more  TCOM 2010»
13 years 9 months ago
Evolutionary cooperative spectrum sensing game: how to collaborate?
—Cooperative spectrum sensing has been shown to be able to greatly improve the sensing performance in cognitive radio networks. However, if cognitive users belong to different se...
Beibei Wang, K. J. Ray Liu, T. Charles Clancy