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ICIAP
2005
ACM
14 years 4 months ago
Real-Time 3D Hand Shape Estimation Based on Inverse Kinematics and Physical Constraints
We are researching for real-time hand shape estimation, which we are going to apply to user interface and interactive applications. We have employed a computer vision approach, sin...
Ryuji Fujiki, Daisaku Arita, Rin-ichiro Taniguchi
ICML
2010
IEEE
13 years 12 months ago
Modeling Interaction via the Principle of Maximum Causal Entropy
The principle of maximum entropy provides a powerful framework for statistical models of joint, conditional, and marginal distributions. However, there are many important distribu...
Brian Ziebart, J. Andrew Bagnell, Anind K. Dey
PRESENCE
2008
155views more  PRESENCE 2008»
13 years 10 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
IVA
2010
Springer
13 years 9 months ago
Interactive Motion Modeling and Parameterization by Direct Demonstration
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...
Carlo Camporesi, Yazhou Huang, Marcelo Kallmann
IWCMC
2006
ACM
14 years 4 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney