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» Interactive landscape visualization using GPU ray casting
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SI3D
2005
ACM
14 years 1 months ago
Adaptive sampling of intersectable models exploiting image and object-space coherence
We present a sampling strategy and rendering framework for intersectable models, whose surface is implicitly defined by a black box intersection test that provides the location a...
Anders Adamson, Marc Alexa, Andrew Nealen
APVIS
2008
13 years 9 months ago
Second Order Pre-Integrated Volume Rendering
In the field of Volume Rendering, pre-integration techniques for arbitrary transfer functions has certainly led to the most significant and convincing results both quality and per...
Jean-François El Hajjar, Stephane Marchesin...
VIS
2009
IEEE
304views Visualization» more  VIS 2009»
14 years 8 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
GRAPHICSINTERFACE
2009
13 years 5 months ago
Fast visualization of complex 3D models using displacement mapping
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng
EUROGRAPHICS
2010
Eurographics
14 years 2 months ago
Interactive High-Quality Visualization of Higher-Order Finite Elements
Higher-order finite element methods have emerged as an important discretization scheme for simulation. They are increasingly used in contemporary numerical solvers, generating a ...
Markus Üffinger, Steffen Frey, Thomas Ertl