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ECCV
2002
Springer
14 years 10 months ago
Recognizing and Tracking Human Action
Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
Josephine Sullivan, Stefan Carlsson
CHI
2005
ACM
14 years 9 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
PCM
2009
Springer
184views Multimedia» more  PCM 2009»
14 years 3 months ago
Immersive Mixed Media Augmented Reality Applications and Technology
In this paper I will outline an augmented reality system based on high resolution omni-directional motion image capture, an immersive interactive projection environment, the iDome ...
Volker Kuchelmeister, Jeffrey Shaw, Matthew McGini...
AUIC
2006
IEEE
14 years 2 months ago
Generating mobile device user interfaces for diagram-based modelling tools
Mobile display devices such as phones and PDAs have become very widely available and used. However, most content on these devices is limited to text, static images and motion vide...
Dejin Zhao, John C. Grundy, John G. Hosking
ADS
2004
Springer
14 years 7 days ago
Neural Architecture for Temporal Emotion Classification
Abstract. In this pilot study, a neural architecture for temporal emotion recognition from image sequences is proposed. The investigation aims at the development of key principles ...
Roland Schweiger, Pierre Bayerl, Heiko Neumann