Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
In this paper I will outline an augmented reality system based on high resolution omni-directional motion image capture, an immersive interactive projection environment, the iDome ...
Volker Kuchelmeister, Jeffrey Shaw, Matthew McGini...
Mobile display devices such as phones and PDAs have become very widely available and used. However, most content on these devices is limited to text, static images and motion vide...
Abstract. In this pilot study, a neural architecture for temporal emotion recognition from image sequences is proposed. The investigation aims at the development of key principles ...