Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
Proof planning is an automated reasoning technique which improves proof search by raising it to a meta-level. In this paper we apply proof planning to First-Order Linear Temporal L...
In order to generate plans for agents with multiple actuators or agent teams, we must be able to represent and plan using concurrent actions with interacting effects. Historically...
— Given a robot model and a class of admissible environments, this paper provides a framework for automatically and verifiably composing controllers that satisfy high level task...
Hadas Kress-Gazit, Georgios E. Fainekos, George J....
Visualisation and structuring of tasks in a schedule, from relatively simple activities such as meeting scheduling to more complex ones such as project planning, has been traditio...
Saturnino Luz, Masood Masoodian, Daniel McKenzie, ...