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ISCC
2008
IEEE
185views Communications» more  ISCC 2008»
14 years 1 months ago
Towards business model and technical platform for the service oriented context-aware mobile virtual communities
: Owing to the recent technical advances in the computing and mobile communications domain, the world of online virtual communities is experiencing a phenomenal growth and ever-inc...
Pravin Pawar, Julien Subercaze, Pierre Maret, Bert...
SIMVIS
2008
13 years 9 months ago
On the role of domain-specific knowledge in the visualization of technical flows
In this paper, we present an overview of a number of existing flow visualization methods, developed by the authors in the recent past, that are specifically aimed at integrating a...
Christoph Garth, Xavier Tricoche, Alexander Wiebel...
APSEC
2005
IEEE
14 years 1 months ago
Please STeP_IN: A Socio-Technical Platform for in situ Networking
This paper describes a system called STeP_IN (standing for Socio-Technical Platform for in situ Networking) that assists software developer to find and learn Java API libraries. I...
Yoshiyuki Nishinaka, Mitsuhiro Asada, Yasuhiro Yam...
PSYCHNOLOGY
2007
89views more  PSYCHNOLOGY 2007»
13 years 7 months ago
Simple, Fast, Cheap: Success Factors for Interactive Multimedia Tools
This paper discusses key factors contributing to the “success” of interactive multimedia development tools in non ICT professional contexts. We define “success” in terms o...
Davide Bolchini, Nicoletta Di Blas, Franca Garzott...
MM
2004
ACM
191views Multimedia» more  MM 2004»
14 years 29 days ago
SwarmArt: interactive art from swarm intelligence
This paper describes SwarmArt, a collaborative project between computer science and art, which resulted in two installations of interactive art that incorporates swarm intelligenc...
Jeffrey E. Boyd, Gerald Hushlak, Christian Jacob