Interactions with virtual worlds using the sense of touch, called haptic rendering, have natural applications in many domains such as health or industry. For an accurate and realis...
Mobile devices, applications and services have become integrated into people’s daily lives on a personal and professional level. Although traditional research methods are being ...
Penny Hagen, Toni Robertson, Melanie Kan, Kirsten ...
In this paper we explore the design space of around-device interaction (ADI). This approach seeks to expand the interaction possibilities of mobile and wearable devices beyond the...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
This paper discusses the concept of using head and facial feature tracking as an input mechanism for mobile devices. We present our concept and ideas, along with preliminary findi...
Kathryn Carnegie, Stuart Fleming, Esfandiar Ammira...