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CGF
2007
112views more  CGF 2007»
13 years 7 months ago
Depth-of-Field Rendering by Pyramidal Image Processing
We present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field...
Martin Kraus, Magnus Strengert
CGA
2004
13 years 7 months ago
Flexible Point-Based Rendering on Mobile Devices
Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, req...
Florent Duguet, George Drettakis
SIGGRAPH
2003
ACM
14 years 21 days ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
VISUALIZATION
2005
IEEE
14 years 1 months ago
VolQD: Direct Volume Rendering of Multi-million Atom Quantum Dot Simulations
In this work we present a hardware-accelerated direct volume rendering system for visualizing multivariate wave functions in semiconducting quantum dot (QD) simulations. The simul...
Wei Qiao, David S. Ebert, Alireza Entezari, Marek ...
SIGGRAPH
1998
ACM
13 years 11 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec