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IFIP
1992
Springer
13 years 11 months ago
Structuring the Space of Interactive System Properties
We provide a structured classification of properties to guide the principled design of interactive systems. This classification is motivated by an existing software quality framew...
Gregory D. Abowd, Joëlle Coutaz, Laurence Nig...
KI
2008
Springer
13 years 7 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
CHI
2004
ACM
14 years 1 months ago
From mental effort to perceived usability: transforming experiences into summary assessments
In many cases, practitioners and researchers of HumanComputer Interaction and Usability Engineering rely on users' subjective product quality assessments. Such an assessment ...
Marc Hassenzahl, Nina Sandweg
NIME
2004
Springer
162views Music» more  NIME 2004»
14 years 28 days ago
The Architecture of Auracle: a Real-Time, Distributed, Collaborative Instrument
Auracle is a “group instrument,” controlled by the voice, for real-time, interactive, distributed music making over the Internet. It is implemented in the JavaTM programming l...
Chandrasekhar Ramakrishnan, Jason Freeman, Kristja...
CHI
2006
ACM
14 years 8 months ago
Usability of interaction patterns
Interaction patterns are becoming an important method for bridging the gap between analysis and design in user-centered design. Recent studies, however, have indicated problems in...
Katarina Segerståhl, Timo Jokela