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INFOVIS
2005
IEEE
14 years 3 months ago
Vizster: Visualizing Online Social Networks
Recent years have witnessed the dramatic popularity of online social networking services, in which millions of members publicly articulate mutual "friendship" relations....
Jeffrey Heer, Danah Boyd
ACMACE
2005
ACM
14 years 3 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
SOFTVIS
2005
ACM
14 years 3 months ago
Towards understanding programs through wear-based filtering
Large software projects often require a programmer to make changes to unfamiliar source code. This paper presents the results of a formative observational study of seven professio...
Robert DeLine, Amir Khella, Mary Czerwinski, Georg...
DSVIS
2005
Springer
14 years 3 months ago
Towards Model Checking Stochastic Aspects of the thinkteam User Interface
Abstract. Stochastic model checking is a recent extension of traditional modelchecking techniques for the integrated analysis of both qualitative and quantitative system properties...
Maurice H. ter Beek, Mieke Massink, Diego Latella
NETGAMES
2004
ACM
14 years 3 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen