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COMPGEOM
2007
ACM
15 years 10 months ago
Computing the exact arrangement of circles on a sphere, with applications in structural biology: video
The Bentley-Ottmann (BO) algorithm, initially designed to report the intersection points of line-segments in the plane, is the prototypical sweep-line algorithm. This video presen...
Frédéric Cazals, Sébastien Lo...
PRESENCE
2002
105views more  PRESENCE 2002»
15 years 5 months ago
Modeling Real Objects Using Video See-Through Augmented Reality
This paper presents a method for creating 3D models of real objects using video see-through augmented reality. We use a tracked probe to sample the objects' geometries and vi...
Joohi Lee, Gentaro Hirota, Andrei State
CIVR
2005
Springer
165views Image Analysis» more  CIVR 2005»
15 years 8 months ago
The Use and Utility of High-Level Semantic Features in Video Retrieval
Abstract. This paper investigates the applicability of high-level semantic features for video retrieval using the benchmarked data from TRECVID 2003 and 2004, addressing the contri...
Michael G. Christel, Alexander G. Hauptmann
AAAI
2010
15 years 7 months ago
Unsupervised Learning of Event Classes from Video
We present a method for unsupervised learning of event classes from videos in which multiple actions might occur simultaneously. It is assumed that all such activities are produce...
Muralikrishna Sridhar, Anthony G. Cohn, David C. H...
AAAI
2006
15 years 7 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...