Abstract. In this work, synthesis of facial animation is done by modelling the mapping between facial motion and speech using the shared Gaussian process latent variable model. Bot...
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
The ability to extract and follow time-varying flow features in volume data generated from large-scale numerical simulations enables scientists to effectively see and validate mod...
This paper presents a method for creating 3D models of real objects using video see-through augmented reality. We use a tracked probe to sample the objects' geometries and vi...
In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...