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» Interface Theories for Component-Based Design
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NETGAMES
2006
ACM
14 years 2 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
SIGCSE
2004
ACM
168views Education» more  SIGCSE 2004»
14 years 2 months ago
Design, science, and engineering topics?: teaching HCI with a unified method
Reacting to challenges that have been observed in humancomputer interaction (HCI) education, as well as the multidisciplinary design, science, and engineering underpinnings, we in...
D. Scott McCrickard, Christa M. Chewar, Jacob P. S...
CHI
2011
ACM
13 years 10 days ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
CHI
2007
ACM
14 years 9 months ago
A theory-based approach to designing student learning context
How can we keep technology-focused computing and software engineering students interested and engaged in a soft subject like HCI? How can we avoid leaving the less gifted and less...
Jarinee Chattratichart
CHI
2009
ACM
14 years 3 months ago
Butler lies: awareness, deception and design
Instant messaging (IM) is a common and popular way for co-workers, friends, and family to stay in touch, but its “always-on” properties can sometimes lead people to feel overe...
Jeffrey T. Hancock, Jeremy P. Birnholtz, Natalya N...