Sciweavers

303 search results - page 12 / 61
» Interfaces as Games, Programs as Strategies
Sort
View
AIIDE
2009
13 years 9 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
ICALP
2009
Springer
14 years 9 months ago
A Survey of Stochastic Games with Limsup and Liminf Objectives
A stochastic game is a two-player game played on a graph, where in each state the successor is chosen either by one of the players, or according to a probability distribution. We s...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...
INTERACT
2003
13 years 10 months ago
Error Resolution Strategies for Interactive Television Speech Interfaces
: Using speech input to augment the remote control can be an alternative interaction technique for interactive television. However, little is known about how to design such a syste...
Aseel Berglund, Pernilla Qvarfordt
ATAL
2008
Springer
13 years 10 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
CIE
2010
Springer
14 years 1 months ago
Focusing in Asynchronous Games
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as ...
Samuel Mimram