Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In this article we investigate the application of MCTS for the game Lines of Action (L...
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input tec...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
Abstract. Experimental game theory is an increasingly important research tool in many fields, providing insight into strategic behavior through simulation and experimentation on ga...
The investigation of innovative Human–Computer Interfaces (HCI) provides a challenge for future interaction research and development. Brain–Computer Interfaces (BCIs) exploit ...
Roman Krepki, Gabriel Curio, Benjamin Blankertz, K...
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are ‘unique’ cons...