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» Interfaces as Games, Programs as Strategies
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HPCC
2007
Springer
14 years 2 months ago
Strategies and Implementation for Translating OpenMP Code for Clusters
OpenMP is a portable shared memory programming interface that promises high programmer productivity for multithreaded applications. It is designed for small and middle sized shared...
Deepak Eachempati, Lei Huang, Barbara M. Chapman
ACMIDC
2008
13 years 10 months ago
Tangible programming and informal science learning: making TUIs work for museums
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
NETGAMES
2004
ACM
14 years 2 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
UM
2010
Springer
13 years 7 months ago
Eye-Tracking Study of User Behavior in Recommender Interfaces
Recommender systems, as a type of Web personalized service to support users’ online product searching, have been widely developed in recent years but with primary emphasis on alg...
Li Chen, Pearl Pu
ICALP
2009
Springer
14 years 3 months ago
Qualitative Concurrent Stochastic Games with Imperfect Information
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...
Vincent Gripon, Olivier Serre