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CRITICAL
2005
13 years 9 months ago
A manifesto for the performative development of ubiquitous media
This paper addresses design agendas in Human-Computer Interaction and neighbouring fields motivated by the mixing of areas that were mostly kept separate until recently, such as m...
Carlo Jacucci, Giulio Jacucci, Ina Wagner, Thomas ...
CHI
2010
ACM
14 years 2 months ago
UpStream: motivating water conservation with low-cost water flow sensing and persuasive displays
Water is our most precious and most rapidly declining natural resource. We explore pervasive technology as an approach for promoting water conservation in public and private space...
Stacey Kuznetsov, Eric Paulos
TEI
2010
ACM
257views Hardware» more  TEI 2010»
14 years 2 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
HUC
2010
Springer
13 years 8 months ago
Rethinking location sharing: exploring the implications of social-driven vs. purpose-driven location sharing
The popularity of micro-blogging has made generalpurpose information sharing a pervasive phenomenon. This trend is now impacting location sharing applications (LSAs) such that use...
Karen P. Tang, Jialiu Lin, Jason I. Hong, Daniel P...
CHI
2006
ACM
14 years 8 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...