In ubiquitous computing environments like smart home, residents can conveniently enjoy various home entertainments, such as watching TV, listening music, etc, through invisible an...
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first a...
Greg Humphreys, Mike Houston, Ren Ng, Randall Fran...
The global scenario put together by communication networks determines new opportunities towards the realization of Internetbased distributed services in many complex and composite...