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VR
2003
IEEE
163views Virtual Reality» more  VR 2003»
14 years 3 months ago
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments
This paper presents a real-time database modeling complex networks of intersecting roads and walkways in urban virtual environments. The database represents information about the ...
Peter Willemsen, Joseph K. Kearney, Hongling Wang
NETGAMES
2006
ACM
14 years 4 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
SIGCOMM
2009
ACM
14 years 4 months ago
Network virtualization: a view from the bottom
The interest in network virtualization has been growing steadily among the networking community in the last few years. Network virtualization opens up new possibilities for the ev...
Jorge Carapinha, Javier Jiménez
ICAT
2003
IEEE
14 years 3 months ago
ZEUS: Network Aware QoS Management for Immersive Environment
The production value accomplished with virtual studio applications is becoming more attractive to the modern broadcasting studios. One of the drawbacks in today's virtual stu...
Jin Ryong Kim, Yuichi Iwadate, Youjip Won
HICSS
2003
IEEE
129views Biometrics» more  HICSS 2003»
14 years 3 months ago
Peer-to-Peer Networks for Virtual Home Environments
This paper presents au approach to extend OSGi server based home networks with JXTA’s peer-topeer (PZP) technoIogy to a mzdti-server home environment connecting multiple private...
Chris Loeser, Wolfgang Müller 0003, Frank Ber...