A simple image coder based on triangle meshes is proposed, and several mesh-generation methods are presented, some previously proposed and some new. Then, our coder is used to eva...
We present a higher-order approach to the extraction of isosurfaces from unstructured meshes. Existing methods use linear interpolation along each mesh edge to find isosurface in...
View-dependentsimplification has emerged as a powerful tool for graphics acceleration in visualization of complex environments. However, view-dependent simplification techniques h...
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
Given a data layout of a large walkthrough scene, we present a novel and simple spatial hierarchy on the disk-pages of the layout that has notable advantages over a conventional s...
Behzad Sajadi, Yan Huang, Pablo Diaz-Gutierrez, Su...