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ISWC
1997
IEEE
14 years 5 days ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
BCS
2008
13 years 9 months ago
On Using Physical Analogies for Feature and Shape Extraction in Computer Vision
: There is a rich literature of approaches to image feature extraction in computer vision. Many sophisticated approaches exist for low- and high-level feature extraction but can be...
Mark S. Nixon, Cem Direkoglu, Xin U. Liu, David J....
GIAE
2004
Springer
181views Mathematics» more  GIAE 2004»
14 years 1 months ago
Applications of Conformal Geometric Algebra in Computer Vision and Graphics
Abstract. This paper introduces the mathematical framework of conformal geometric algebra (CGA) as a language for computer graphics and computer vision. Specifically it discusses ...
Rich Wareham, Jonathan Cameron, Joan Lasenby
FCCM
1997
IEEE
111views VLSI» more  FCCM 1997»
14 years 5 days ago
Real-time stereo vision on the PARTS reconfigurable computer
This paper describes a powerful, scalable, reconfigurable computer called the PARTS engine. The PARTS engine consists of 16 Xilinx 4025 FPGAs, and 16 one-megabyte SRAMs. The FPGAs...
John Woodfill, Brian Von Herzen

Book
292views
15 years 7 months ago
From Surfaces to Objects: Computer Vision and Three Dimensional Scene Analysis
"Three dimensional scene analysis has reached a turning point. Though researchers have been investigating object recognition and scene understanding since the late 1960’s, a...
Robert B. Fisher