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ERSHOV
2003
Springer
14 years 26 days ago
The Outside-In Method of Teaching Introductory Programming
The new design for the introductory programming course at ETH relies on object technology, Eiffel, extensive reuse, a graphics-rich library (TRAFFIC) built specifically for the c...
Bertrand Meyer
SIGCSE
2009
ACM
140views Education» more  SIGCSE 2009»
14 years 8 months ago
Engagement: gaming throughout the curriculum
This paper considers how gaming has been infused into the computing curriculum of institutions in the United States. To increase motivation of students and improve retention, many...
Briana B. Morrison, Jon A. Preston
SIGCSE
2009
ACM
151views Education» more  SIGCSE 2009»
14 years 8 months ago
A graphics package for the first day and beyond
We describe cs1graphics, a new Python drawing package designed with pedagogy in mind. The package is simple enough that students can sit down and make use of it from the first day...
Michael H. Goldwasser, David Letscher
ACE
2004
221views Education» more  ACE 2004»
13 years 9 months ago
Personal Software Process in the Database Course
This paper describes the integration of the Personal Software Process (PSP) into an introductory database course in an MIS curriculum. PSP is a highly disciplined, process-based a...
William I. Bullers Jr.
EDUTAINMENT
2009
Springer
14 years 2 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison