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CI
2010
129views more  CI 2010»
13 years 8 months ago
On-Line Case-Based Planning
Some domains, such as real-time strategy (RTS) games, pose several challenges to traditional planning and machine learning techniques. In this paper, we present a novel on-line ca...
Santi Ontañón, Kinshuk Mishra, Neha ...
HICSS
2008
IEEE
134views Biometrics» more  HICSS 2008»
14 years 3 months ago
Social Network Behavior, Thought-Leaders and Knowledge Building in an Online Learning Community
This paper investigates the relationship between student role-behavior and position in a Social Network and the processes of creating sustained collaborative knowledge building in...
Jim Waters
ICALT
2009
IEEE
13 years 12 months ago
Using Students' Devices and a No-to-Low Cost Online Tool to Support Interactive Experiential mLearning
The rapid evolution and ubiquitous use of mobile devices is an historical opportunity to improve experiential interactivity in education practices to support “deep” learning. ...
Andrew Litchfield, Ryszard Raban, Laurel Evelyn Dy...
JCDL
2006
ACM
161views Education» more  JCDL 2006»
14 years 2 months ago
Learning metadata from the evidence in an on-line citation matching scheme
Citation matching, or the automatic grouping of bibliographic references that refer to the same document, is a data management problem faced by automatic digital libraries for sci...
Isaac G. Councill, Huajing Li, Ziming Zhuang, Sand...
ISDA
2010
IEEE
13 years 6 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...