Some domains, such as real-time strategy (RTS) games, pose several challenges to traditional planning and machine learning techniques. In this paper, we present a novel on-line ca...
This paper investigates the relationship between student role-behavior and position in a Social Network and the processes of creating sustained collaborative knowledge building in...
The rapid evolution and ubiquitous use of mobile devices is an historical opportunity to improve experiential interactivity in education practices to support “deep” learning. ...
Andrew Litchfield, Ryszard Raban, Laurel Evelyn Dy...
Citation matching, or the automatic grouping of bibliographic references that refer to the same document, is a data management problem faced by automatic digital libraries for sci...
Isaac G. Councill, Huajing Li, Ziming Zhuang, Sand...
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...