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CHI
2009
ACM
16 years 6 months ago
Opportunities for actuated tangible interfaces to improve protein study
We outline strategies for actuated tangible user interfaces (TUIs) to improve the study of proteins. Current protein study tools miss fundamental biology concepts because graphica...
Ashlie Brown, Hayes Raffle
SIBGRAPI
2005
IEEE
15 years 11 months ago
Boolean Operations on Surfel-Bounded Objects Using Constrained BSP-Trees
Point-based modeling and rendering is an active area of research in Computer Graphics. The concept of points with attributes (e.g. normals) is usually referred to as surfels, and ...
Marcus A. C. Farias, Carlos Eduardo Scheidegger, J...
HUC
1999
Springer
15 years 10 months ago
Exploring Brick-Based Navigation and Composition in an Augmented Reality
BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects ...
Morten Fjeld, Fred Voorhorst, Martin Bichsel, Kris...
149
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ISSS
1996
IEEE
102views Hardware» more  ISSS 1996»
15 years 10 months ago
Throughput Optimization in Disk-Based Real-Time Application Specific Systems
Traditionally, application specific computations have been focusing on numerically intensive data manipulation. Modern communications and DSP applications, such as WWW, interactiv...
Stephen Docy, Inki Hong, Miodrag Potkonjak
CGF
2008
184views more  CGF 2008»
15 years 5 months ago
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Marco Agus, Enrico Gobbetti, José Antonio I...