Abstract. The presence of noise renders the classical factorization method almost impractical for real-world multi-body motion tracking problems. The main problem stems from the ef...
Abstract This paper presents an embedded system design toolchain for automatic generation of parallel code runnable on symmetric multiprocessor systems from an initial sequential s...
Fabrizio Ferrandi, Luca Fossati, Marco Lattuada, G...
The shuffle-exchange permutation network (SEPn) is a fixed degree Cayley graph which has been proposed as a basis for massively parallel systems. We propose a routing algorithm wi...
This paper presents Packet Re-cycling (PR), a technique that takes advantage of cellular graph embeddings to reroute packets that would otherwise be dropped in case of link or nod...
Recently, animations with deforming objects are frequently used in various Computer Graphics applications. Metamorphosis (or morphing) of three dimensional objects is one of techn...